Typing Patterns: A Key to User Identification
IEEE Security and Privacy
Preventing bots from playing online games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Keystroke analysis of free text
ACM Transactions on Information and System Security (TISSEC)
A Contextual Framework for Combating Identity Theft
IEEE Security and Privacy
Identifying MMORPG bots: a traffic analysis approach
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Cheating in networked computer games: a review
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Embedded noninteractive continuous bot detection
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
User identification based on game-play activity patterns
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Neural Networks Applied to Speed Cheating Detection in Online Computer Games
ICNC '08 Proceedings of the 2008 Fourth International Conference on Natural Computation - Volume 04
Detection of MMORPG bots based on behavior analysis
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Guest Editors' Introduction: Securing Online Games: Safeguarding the Future of Software Security
IEEE Security and Privacy
Reducing the Attack Surface in Massively Multiplayer Online Role-Playing Games
IEEE Security and Privacy
Server-Side Bot Detection in Massively Multiplayer Online Games
IEEE Security and Privacy
An Investigation of Cheating in Online Games
IEEE Security and Privacy
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
Battle of Botcraft: fighting bots in online games with human observational proofs
Proceedings of the 16th ACM conference on Computer and communications security
Cybermetrics: user identification through network flow analysis
AIMS'10 Proceedings of the Mechanisms for autonomous management of networks and services, and 4th international conference on Autonomous infrastructure, management and security
Trajectory based behavior analysis for user verification
IDEAL'10 Proceedings of the 11th international conference on Intelligent data engineering and automated learning
Artificial neural network for bot detection system in MMOGs
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
What can free money tell us on the virtual black market?
Proceedings of the ACM SIGCOMM 2011 conference
An introduction to biometric recognition
IEEE Transactions on Circuits and Systems for Video Technology
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Online game security is a newly emerging research area that is attracting considerable attention with the growth of the online game industry. There is an increasing need for online game service providers to detect and prevent the various threats associated with game bots and gold farmers. These illegal activities have become quite severe, and many online game service providers have fallen prey to them. These threats exist in popular multiplayer games where cyber assets can be monetized. In this study, we survey academic research efforts and industry practices related to these threats. In addition, we examine the actual illegal activities and look at countermeasures being adopted in the field.