Human Interactive Proofs and Document Image Analysis
DAS '02 Proceedings of the 5th International Workshop on Document Analysis Systems V
Pessimal Print: A Reverse Turing Test
ICDAR '01 Proceedings of the Sixth International Conference on Document Analysis and Recognition
Using Character Recognition and Segmentation to Tell Computer from Humans
ICDAR '03 Proceedings of the Seventh International Conference on Document Analysis and Recognition - Volume 1
Using a Text-to-Speech Synthesizer to Generate a Reverse Turing Test
ICTAI '03 Proceedings of the 15th IEEE International Conference on Tools with Artificial Intelligence
ARTiFACIAL: automated reverse turing test using FACIAL features
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Programming Believable Characters for Computer Games (Game Development Series)
Programming Believable Characters for Computer Games (Game Development Series)
Creating emotion in games: the craft and art of Emotioneering™
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
IWFHR '04 Proceedings of the Ninth International Workshop on Frontiers in Handwriting Recognition
Designing human friendly human interaction proofs (HIPs)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Is It Human or Computer? Defending E-Commerce with Captchas
IT Professional
Preventing bots from playing online games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
ScatterType: A Legible but Hard-to-Segment CAPTCHA
ICDAR '05 Proceedings of the Eighth International Conference on Document Analysis and Recognition
A Human Interactive Proof Algorithm Using Handwriting Recognition
ICDAR '05 Proceedings of the Eighth International Conference on Document Analysis and Recognition
AICT-ICIW '06 Proceedings of the Advanced Int'l Conference on Telecommunications and Int'l Conference on Internet and Web Applications and Services
A Captcha Mechanism By Exchange Image Blocks
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 01
CAPTCHA Challenge Tradeoffs: Familiarity of Strings versus Degradation of Images
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 03
Keeping bots out of online games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Identifying MMORPG bots: a traffic analysis approach
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
CAPTCHA: using hard AI problems for security
EUROCRYPT'03 Proceedings of the 22nd international conference on Theory and applications of cryptographic techniques
Distortion estimation techniques in solving visual CAPTCHAs
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Recognizing objects in adversarial clutter: breaking a visual captcha
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
A highly legible CAPTCHA that resists segmentation attacks
HIP'05 Proceedings of the Second international conference on Human Interactive Proofs
Characters or faces: a user study on ease of use for HIPs
HIP'05 Proceedings of the Second international conference on Human Interactive Proofs
Battle of Botcraft: fighting bots in online games with human observational proofs
Proceedings of the 16th ACM conference on Computer and communications security
Artificial neural network for bot detection system in MMOGs
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Applying biometric principles to avatar recognition
Transactions on computational science XII
Server-side verification of client behavior in online games
ACM Transactions on Information and System Security (TISSEC)
Development of embedded CAPTCHA elements for bot prevention in fischer random chess
International Journal of Computer Games Technology
Survey and research direction on online game security
Proceedings of the Workshop at SIGGRAPH Asia
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Multiplayer online computer games are quickly growing in popularity, with millions of players logging in every day. While most play in accordance with the rules set up by the game designers, some choose to utilize artificially intelligent assistant programs, a.k.a. bots, to gain an unfair advantage over other players. In this article we demonstrate how an embedded noninteractive test can be used to prevent automatic artificially intelligent players from illegally participating in online game-play. Our solution has numerous advantages over traditional tests, such as its nonobtrusive nature, continuous verification, and simple noninteractive and outsourcing-proof design.