A Theory of Fun for Game Design
A Theory of Fun for Game Design
CAPTCHA: using hard AI problems for security
EUROCRYPT'03 Proceedings of the 22nd international conference on Theory and applications of cryptographic techniques
Understanding web credibility: a synthesis of the research literature
Foundations and Trends in Human-Computer Interaction
Embedded noninteractive continuous bot detection
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Artificial neural network for bot detection system in MMOGs
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
CAPTCHA phishing: a practical attack on human interaction proofing
Inscrypt'09 Proceedings of the 5th international conference on Information security and cryptology
A survey and analysis of current CAPTCHA approaches
Journal of Web Engineering
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We study the problem of restricting participation in online games to human players, so they can enjoy the game without interference from automated playing agents known as bots. We propose a range of techniques, both software and hardware based, to distinguish bots from human players in a wide variety of online games, from poker to "shoot'em ups."