A Simple KNN Algorithm for Text Categorization
ICDM '01 Proceedings of the 2001 IEEE International Conference on Data Mining
Accurate unlexicalized parsing
ACL '03 Proceedings of the 41st Annual Meeting on Association for Computational Linguistics - Volume 1
WordNet: similarity - measuring the relatedness of concepts
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
Question classification using head words and their hypernyms
EMNLP '08 Proceedings of the Conference on Empirical Methods in Natural Language Processing
NAACL-Demonstrations '09 Proceedings of Human Language Technologies: The 2009 Annual Conference of the North American Chapter of the Association for Computational Linguistics, Companion Volume: Demonstration Session
Final Jeopardy: Man vs. Machine and the Quest to Know Everything
Final Jeopardy: Man vs. Machine and the Quest to Know Everything
Virtual Reality - Special Issue on Cultural Technology
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This paper presents Phase I development and Phase II enhancement of a Game platform for inter-generation cultural communication. The first application is demonstrated in a game called Confucius Chat which teaches family responsibility in conjunction with Singapores government policy. Phase I has been tested with positive and encouraging acceptance from parents and children. The purpose of Phase II development is to engage social media picture exchange and to build database learning into the system for catering to younger generations.