Possible Worlds, Artificial Intelligence, and Narrative Theory
Possible Worlds, Artificial Intelligence, and Narrative Theory
Chris Crawford on Game Design
Validating a plan-based model of narrative conflict
Proceedings of the International Conference on the Foundations of Digital Games
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Conflict is an essential element of interesting stories. In previous work, we proposed a formal model of narrative conflict along with 4 quantitative dimensions which can be used to distinguish one conflict from another based on context: balance, directness, intensity, and resolution. This paper presents the results of an experiment designed to measure how well these metrics predict the responses of human readers when asked to measure these same values in a set of four stories. We conclude that our metrics are able to rank stories similarly to human readers for each of these four dimensions.