Task-technology fit and individual performance
MIS Quarterly
New Methods for Studying Global Virtual Teams: Towards a Multi-Faceted Approach
HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 8 - Volume 8
Shared Leadership and Group Interaction Styles in Problem-Solving Virtual Teams
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 1 - Volume 1
Leadership Styles in Virtual Team Context: Limitations, Solutions and Propositions
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1 - Volume 01
Agent-organized networks for dynamic team formation
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
WSC '04 Proceedings of the 36th conference on Winter simulation
Coevolutionary dynamics and agent-based models in organization science
WSC '05 Proceedings of the 37th conference on Winter simulation
Human-Computer Interaction
Technological Embeddedness and Organizational Change
Organization Science
Different Truths in Different Worlds
Organization Science
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Enterprises are constantly looking for ways to get the most from their geographically dispersed human resources by forming virtual teams, and leveraging communications technologies for enabling good team performance. The experience in using these technologies by virtual teams has been mixed at best, and the extant literature has gaps in offering satisfactory explanation for the variations. To address that gap, we have developed an agent-based simulation model to understand the dynamic complexities of the interplay between the characteristics of a virtual team, the task of the team, individuals forming the team, and the key functionalities provided by communications technologies, and to simulate the collaboration and work done by the team for its assigned tasks. Preliminary results point to the potential usefulness of the model to investigate the impact of communications technologies on virtual team performance.