Towards model-based recognition of human movements in image sequences
CVGIP: Image Understanding
Stochastic Tracking of 3D Human Figures Using 2D Image Motion
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part II
Scan primitives for GPU computing
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Vision-based human motion analysis: An overview
Computer Vision and Image Understanding
High Speed Articulated Object Tracking Using GPUs: A Particle Filter Approach
ISPAN '09 Proceedings of the 2009 10th International Symposium on Pervasive Systems, Algorithms, and Networks
Gaussian-like spatial priors for articulated tracking
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Kinematic jump processes for monocular 3D human tracking
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Performance capture of interacting characters with handheld kinects
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part II
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For many years articulated tracking has been an active research topic in the computer vision community. While working solutions have been suggested, computational time is still problematic. We present a GPU implementation of a ray-casting based likelihood model that is orders of magnitude faster than a traditional CPU implementation. We explain the non-intuitive steps required to attain an optimized GPU implementation, where the dominant part is to hide the memory latency effectively. Benchmarks show that computations which previously required several minutes, are now performed in few seconds.