Rules of encounter: designing conventions for automated negotiation among computers
Rules of encounter: designing conventions for automated negotiation among computers
Towards an Open Negotiation Architecture for Heterogeneous Agents
CIA '08 Proceedings of the 12th international workshop on Cooperative Information Agents XII
Playing extensive form games in parallel
CLIMA'10 Proceedings of the 11th international conference on Computational logic in multi-agent systems
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This paper presents a tool, NEGEXT, for finding individual and group strategies to achieve certain goals while playing extensive form negotiation games. NEGEXT is used as a model-checking tool which investigates the existence of strategies in negotiation situations. We consider sequential and parallel combinations of such games also. Thus, it may aid students of negotiation in their understanding of extensive game-form negotiation trees and their combinations, as well as in their learning to construct individual and group strategies.