Music sharing as a computer supported collaborative application
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motivations to participate in online communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The 'WeTube' in YouTube – creating an online community through video sharing
International Journal of Web Based Communities
Bridging the gaps between HCI and social media
interactions
Discovery of Music through Peers in an Online Community
HICSS '11 Proceedings of the 2011 44th Hawaii International Conference on System Sciences
Increasing commitment to online communities by designing for social presence
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Social capital on facebook: differentiating uses and users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Facebook as a toolkit: A uses and gratification approach to unbundling feature use
Computers in Human Behavior
Bootstrapping wikis: developing critical mass in a fledgling community by seeding content
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Supporting content curation communities: The case of the Encyclopedia of Life
Journal of the American Society for Information Science and Technology
Understanding motivations for facebook use: usage metrics, network structure, and privacy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Think globally, act locally: a case study of a free food sharing community and social networking
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Hi-index | 0.00 |
This paper explores uses and gratifications of a content community on a social network service - a music video sharing group on Facebook. In a two-stage study, 20 users first generated words or phrases to describe how they used the group, and what they enjoyed about their use. These phrases were coded into 34 questionnaire items that were then completed by 57 new participants. Factor analysis on this data revealed four gratifications: contribution; discovery; social interaction and entertainment. These factors are interpreted and discussed, leading to design implications and guidelines aimed at informing the design of future online services that combine media sharing with social interaction to create online systems based on a rich and meaningful object-centered sociality.