Enhancing GPU parallelism in nature-inspired algorithms

  • Authors:
  • José M. Cecilia;Andy Nisbet;Martyn Amos;José M. García;Manuel Ujaldón

  • Affiliations:
  • Departamento de Informática, Escuela politécnica, Universidad Católica San Antonio Murcia, Guadalupe, Spain 30107;School of Computing, Mathematics and Digital Technology, Manchester Metropolitan University, Manchester, UK M1 5GD;School of Computing, Mathematics and Digital Technology, Manchester Metropolitan University, Manchester, UK M1 5GD;Facultad de Informática, Universidad de Murcia, Murcia, Spain 30080;Computer Architecture Department, ETSI Informática, University of Málaga, Málaga, Spain 29071

  • Venue:
  • The Journal of Supercomputing
  • Year:
  • 2013

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Abstract

We present GPU implementations of two different nature-inspired optimization methods for well-known optimization problems. Ant Colony Optimization (ACO) is a two-stage population-based method modelled on the foraging behaviour of ants, while P systems provide a high-level computational modelling framework that combines the structure and dynamic aspects of biological systems (in particular, their parallel and non-deterministic nature). Our methods focus on exploiting data parallelism and memory hierarchy to obtain GPU factor gains surpassing 20x for any of the two stages of the ACO algorithm, and 16x for P systems when compared to sequential versions running on a single-threaded high-end CPU. Additionally, we compare performance between GPU generations to validate hardware enhancements introduced by Nvidia's Fermi architecture.