Paper as an analytic resource for the design of new technologies
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
An activity theory approach to affordance
Proceedings of the second Nordic conference on Human-computer interaction
Effectiveness of PowerPoint presentations in lectures
Computers & Education
Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems
Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Human-Computer Interaction
Ethnography considered harmful
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tabletop displays for small group study: affordances of paper and digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploratory study about the everyday use of digital material in university education
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
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Motivation -- We aim to make visible, and understand, students' appropriation of digital course material. Research approach -- Artefact use was traced and ethnographic interviews conducted throughout one lecture period. Activity Theory guided the analysis. Findings/Design -- The study shows the diverse use of digital artefacts as part of a multiple mediation of students' activities at different levels. Possible uses are described that reveal how students develop agency. Research limitations/Implications -- Details of artefact use within lectures were not observed directly. The number of participants is small and limited to one specific university. A descriptive analysis is provided. Originality/Value -- Few studies have included a broader picture of students' activities in their analysis of digital artefact use in higher education. Take away message -- There is no perfect course (material) for everyone. Students' material use has to be understood in the context of their network of activities.