Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
RHex: A Biologically Inspired Hexapod Runner
Autonomous Robots
Capture and synthesis of insect motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animal gaits from video: comparative studies
Graphical Models - Special issue on SCA 2004
SIMBICON: simple biped locomotion control
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 classes
Optimization-based interactive motion synthesis
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2009 papers
Kinematic Simulation of Spider's Walking by Image Processing
ICIC '09 Proceedings of the 2009 Second International Conference on Information and Computing Science - Volume 02
Optimizing walking controllers
ACM SIGGRAPH Asia 2009 papers
Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model
IEEE Transactions on Visualization and Computer Graphics
Feature-based locomotion controllers
ACM SIGGRAPH 2010 papers
Locomotion skills for simulated quadrupeds
ACM SIGGRAPH 2011 papers
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In this paper, we propose a novel strategy to synthesize motion patterns for multi---legged creatures inspired by the biological knowledge. To prove the concept, our framework deploys an approach of coupling the dynamics model, the Inverted Pendulum Model, and the biological controller, the Central Pattern Generator, to synthesize the motion of multiple legged creatures. The dynamics model ensures the physical plausibility and allows the virtual character to react to the external perturbations, where the biological controller coordinates the motion of several legs with designed numerical operators, providing user-friendly high---level control. This novel framework is computationally efficient by taking advantages of the self-similarity in motion and able to animate characters with different skeletons.