Semantic similarity of distractors in multiple-choice tests: extrinsic evaluation
GEMS '09 Proceedings of the Workshop on Geometrical Models of Natural Language Semantics
Estimating dyslexia in the web
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility
Layout guidelines for web text and a web service to improve accessibility for dyslexics
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility
What is wrong with this word? dyseggxia: a game for children with dyslexia
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
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Worldwide, around 10% of the children have dyslexia, a learning disability characterised by difficulties with accurate word recognition and poor spelling. These difficulties can be overcome by language exercises. Typically, they come in the form of books. Hence, they are static and do not adapt to a child's specific needs. We present Dyseggxia, a game for mobile devices for children with dyslexia. It features five different exercises, which were derived from previous research on dyslexic errors. A study with 12 children with dyslexia confirmed that the game is fun and more attractive than traditional exercises. When playing, the exercises adapt to the specific difficulties of the individual player. The game is available for free for iOS and Android and it has been adopted into the program of institutions which support children with dyslexia. This is the first time English and Spanish reinforcement exercises are presented in an adaptive and fun-to-do way.