Self-adaptive multimodal-interruption interfaces
Proceedings of the 8th international conference on Intelligent user interfaces
Interruptions as Multimodal Outputs: Which are the Less Disruptive?
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Toward achieving universal usability for older adults through multimodal feedback
CUU '03 Proceedings of the 2003 conference on Universal usability
Proceedings of the 5th international conference on Multimodal interfaces
CarCoach: a polite and effective driving coach
CHI '06 Extended Abstracts on Human Factors in Computing Systems
An integrated approach to supporting interaction evolution in home care systems
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
International Journal of Human-Computer Studies
User-centred multimodal reminders for assistive living
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of modality in notification performance
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
The impact of unwanted multimodal notifications
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
A paradigm shift for mobile interaction: a decade later
CASCON '13 Proceedings of the 2013 Conference of the Center for Advanced Studies on Collaborative Research
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Multimodal interaction can make home care reminder systems more accessible to their users, most of whom are older and/or have sensory impairments. Existing research into the properties of different notification modalities have used younger participants rather than members of the older population at which they are aimed. This paper presents the results of a user study with older adults that examined how different notification modalities affected (a) performance in a card matching game and (b) how effective the different modalities were at delivering information. Participants were all aged over 50 and notifications were delivered using textual, pictographic, abstract visual, speech, Earcon, Auditory Icon, tactile and olfactory modalities while playing the game. The results showed that older users were influenced by the same factors as younger users, yet there were subjective differences. The implications for the design of multimodal reminder systems for home care are discussed.