A diary study of task switching and interruptions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Demonstrating the viability of automatically generated user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
D-Macs: building multi-device user interfaces by demonstrating, sharing and replaying design actions
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Mobile application development: web vs. native
Communications of the ACM
W3touch: metrics-based web page adaptation for touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Given the proliferation of new mobile devices and different technologies, it is becoming increasingly difficult to develop for mobile settings. To gain a better understanding of the engineering problem and how developers currently work, we conducted a 14-week experiment with four developers. Using a diary study, we analysed commonalities and differences between various native mobile and web-based approaches including the different kinds of tasks and the effort expended on them. We discuss implications for design and describe our current work towards better supporting multi-platform development based on our findings.