Game theory and cost allocation problems
Management Science
A Game Theoretic Framework for Incentives in P2P Systems
P2P '03 Proceedings of the 3rd International Conference on Peer-to-Peer Computing
A cooperative approach to user mobility
ACM SIGCOMM Computer Communication Review - Special issue on wireless extensions to the internet
File-sharing: fight, ignore or compete paid download services vs. P2P-networks
Telematics and Informatics - Special issue: Copyright: rights-holders, users and innovators
On the feasibility of commercial, legal P2P content distribution
ACM SIGCOMM Computer Communication Review
Bandwidth Aggregation for Real-Time Applications in Heterogeneous Wireless Networks
IEEE Transactions on Mobile Computing
SLACER: A Self-Organizing Protocol for Coordination in Peer-to-Peer Networks
IEEE Intelligent Systems
ICAM: Integrated Cellular and Ad Hoc Multicast
IEEE Transactions on Mobile Computing
Game Theory for Wireless Engineers (Synthesis Lectures on Communications)
Game Theory for Wireless Engineers (Synthesis Lectures on Communications)
IEEE Transactions on Communications
Incentivizing peer-assisted services: a fluid shapley value approach
Proceedings of the ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Energy-efficient rate-adaptive GPS-based positioning for smartphones
Proceedings of the 8th international conference on Mobile systems, applications, and services
Is content publishing in BitTorrent altruistic or profit-driven?
Proceedings of the 6th International COnference
IEEE Wireless Communications
Scenario-adaptive and gain-aware content sharing policies for cooperative wireless environments
Computer Communications
IEEE Transactions on Wireless Communications - Part 2
Coalitions in Cooperative Wireless Networks
IEEE Journal on Selected Areas in Communications
Coalition Formation Games for Distributed Cooperation Among Roadside Units in Vehicular Networks
IEEE Journal on Selected Areas in Communications
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Wireless cooperative content sharing, based on the synergistic use of cellular and short-range technologies, has recently gained much interest from academic and industrial communities. Besides energy saving and information transfer delay reduction, this paradigm can enable a significant reduction in cellular bandwidth usage, which also means monetary saving for users. In fact, such a cooperation is usually opposed by network and service providers, because it strongly reduces their potential profits. This paper deals with the provider perspective, too. In particular, a ''mediated cooperative behavior'' is proposed and analyzed within a scenario of short-range wireless file-sharing. The basic idea is that providers offer the possibility to users of cooperatively downloading contents, and increase their own profits because more users are attracted by such a service. Indeed, by participating in the devised service, users both avoid a (possibly expensive) stand-alone download of the desired product, and benefit of a special group-discount. The costs (and download tasks) distribution among users is based on a cooperative game theoretic model. Indeed, suitable solution concepts are applied to provide a fair solution, acceptable by all users, and hence to overcome the limitation of traditional optimization approaches to costs (and tasks) distribution.