CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We aim at combining surface generation by hands with 3D painting in a large space, from 10 to ~200 m2 (for a stage setup). Our long-term goal is to phase 3D surface generation in choreography, in order to produce augmented dance shows where the dancer can draw elements in 3D (characters, sets) while dancing. We present two systems; a first system in a CAVE environment, and second system more adapted to a stage setup. A comparison of both systems is provided, and an exploratory user experiment was performed, both with laypersons and dancers.