Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Using neuromuscular electrical stimulation for pseudo-haptic feedback
Proceedings of the ACM symposium on Virtual reality software and technology
An electrical muscle stimulation haptic feedback for mixed reality tennis game
ACM SIGGRAPH 2007 posters
PossessedHand: techniques for controlling human hands using electrical muscles stimuli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Muscle-propelled force feedback: bringing force feedback to mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cognitive effects of interactive public display applications
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
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As displays in public space are augmented with sensors, such as the Kinect, they enable passersby to interact with the content on the screen. As of today, feedback on the user action in such environments is usually limited to the visual channel. However, we believe that more immediate and intense forms, in particular haptic feedback, do not only increase the user experience, but may also have a strong impact on user attention and memorization of the content encountered during the interaction. Haptic feedback can today be achieved through vibration on the mobile phone, which is strongly dependent on the location of the device. We envision that fabrics, such as underwear, can in the future be equipped with electrical muscle stimulation, thus providing a more natural and direct way of haptic feedback. In this demo we aim to showcase the potential of applying electrical muscle stimulation as direct haptic feedback during interaction in public spaces in the context of a Kinect-based game for public displays.