Prototype implementations for a universal remote console specification
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Point & Click - Interaction in Smart Environments
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Operating appliances with mobile phones: strengths and limits of a universal interaction device
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
MagicPhone: pointing & interacting
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Enhancing interaction with smart objects through mobile devices
Proceedings of the 9th ACM international symposium on Mobility management and wireless access
PICOntrol: using a handheld projector for direct control of physical devices through visible light
Proceedings of the 25th annual ACM symposium on User interface software and technology
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Using a 2DST waveguide for usable, physically constrained out-of-band Wi-Fi authentication
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
jActivity: supporting mobile web developers with HTML5/JavaScript based human activity recognition
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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This work presents a system that makes use of the Microsoft Kinect to enable Point&Click interaction for the control of appliances in smart environments. A backend server determines through collision detection which device the user is pointing at and sends the respective control interface to the user's smartphone. Any commands the user issues are then sent back to the server which in turn controls the appliance. New devices can either be registered manually or using markers such as QR codes to identify them and get their position at the same time. The video demonstrates the interaction concept and our technical implementation.