Why CSCW applications fail: problems in the design and evaluationof organizational interfaces
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Scenarios in discount usability engineering
Scenario-based design
Rapid Development: Taming Wild Software Schedules
Rapid Development: Taming Wild Software Schedules
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Computer Supported Cooperative Work
Motivating, influencing, and persuading users
The human-computer interaction handbook
Information Processing and Management: an International Journal
Meeting user information needs in recommender systems
Meeting user information needs in recommender systems
Recommending scientific articles using citeulike
Proceedings of the 2008 ACM conference on Recommender systems
Personal information management (PIM) 2008
ACM SIGIR Forum
The Factor Structure of the System Usability Scale
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Technical paper recommendation: a study in combining multiple information sources
Journal of Artificial Intelligence Research
Is it really about me?: message content in social awareness streams
Proceedings of the 2010 ACM conference on Computer supported cooperative work
What Can the Web Do for Science?
Computer
Network properties and social sharing of emotions in social awareness streams
Proceedings of the ACM 2011 conference on Computer supported cooperative work
New trends for reading scientific documents
Proceedings of the 4th ACM workshop on Online books, complementary social media and crowdsourcing
Orientation Passport: using gamification to engage university students
Proceedings of the 23rd Australian Computer-Human Interaction Conference
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Reading scientific papers is a core research activity, and helps researchers to be aware of fundamental contributions and latest trends. However, the exponential growth of scientific literature increases the complexity of evaluating what is relevant to read and why. To research how this issue can be tackled, we designed, implemented, and evaluated TiNYARM, a Science 2.0 web-based tool that leverages a social network approach to make researchers aware of what their peers are reading. We investigate how activity streams, Personal Information Management, and Gamification concepts can be leveraged to support awareness, increase collaboration, and engage users. We present an evaluation of our approach with different communities, including students with no research experience, early stage researchers, and experienced researchers. Each group found certain system aspects more relevant.