The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Floor interaction HCI reaching new ground
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Ticket-to-talk-television: designing for the circumstantial nature of everyday social interaction
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Pass-them-around: collaborative use of mobile phones for photo sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Athletes and street acrobats: designing for play as a community value in parkour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combiform: beyond co-attentive play, a combinable social gaming platform
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Social devices: collaborative co-located interactions in a mobile cloud
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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Face-to-face social interaction can often be diminished by issues like shyness to initiate interaction, not having a good reason to interact or not fully engaging in the current social situation. To tackle such challenges, we are working on designing applications which address the vision of Social Devices (SD): proactive mobile devices that aim to facilitate and increase social interactions. We present their possible roles in social situations, two scenarios demonstrating light-weight SD, and various challenges related to concretizing the vision into successful and acceptable applications.