Lead users: a source of novel product concepts
Management Science
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
People, places, things: web presence for the real world
Mobile Networks and Applications
Beyond Prototypes: Challenges in Deploying Ubiquitous Systems
IEEE Pervasive Computing
System Software for Ubiquitous Computing
IEEE Pervasive Computing
At Home with Ubiquitous Computing: Seven Challenges
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Designing for serendipity: supporting end-user configuration of ubiquitous computing environments
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Evolution of mobile location-based services
Communications of the ACM - Mobile computing opportunities and challenges
Communications of the ACM - The disappearing computer
P3 Systems: Putting the Place Back into Social Networks
IEEE Internet Computing
Real-World Ubicomp Deployments: Lessons Learned
IEEE Pervasive Computing
Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision
Personal and Ubiquitous Computing
International Journal of Mobile Communications
SOA-Based Integration of the Internet of Things in Enterprise Services
ICWS '09 Proceedings of the 2009 IEEE International Conference on Web Services
A smart home application to eldercare: Current status and lessons learned
Technology and Health Care - Smart Environments: Technology to Support Healthcare
Smart Objects as Building Blocks for the Internet of Things
IEEE Internet Computing
Supporting the supermarket shopping experience through a context-aware shopping trolley
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Providing user support in Web-of-Things enabled smart spaces
Proceedings of the Second International Workshop on Web of Things
Social Location Marketing: Outshining Your Competitors on Foursquare, Gowalla, Yelp & Other Location Sharing Sites
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
SMas: a shopping mall multiagent systems
IDEAL'06 Proceedings of the 7th international conference on Intelligent Data Engineering and Automated Learning
Architecture to Enable Dual Reality for Smart Environments
IE '12 Proceedings of the 2012 Eighth International Conference on Intelligent Environments
Intelligent Widgets for Intuitive Interaction and Coordination in Smart Home Environments
IE '12 Proceedings of the 2012 Eighth International Conference on Intelligent Environments
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The tremendous developments in mobile computing and handheld devices have allowed for an increasing usage of the resources of the World Wide Web. People today consume information and services on the go, through smart phones applications capable of exploiting their location in order to adapt the content according to the context of use. As location-based services gain traction and reveal their limitations, we argue there is a need for intelligent systems to be created to better support people's activities in their experience of the city, especially regarding their decision-making processes. In this article, we explore the opportunity to move closer to the realization of the ubiquitous computing vision by turning physical places into smart environments capable of cooperatively and autonomously collecting, processing, and transporting information about their characteristics (e.g., practical information, presence of people, and ambience). Following a multidisciplinary approach which leverages psychology, design, and computer science, we propose to investigate the potential of building communication and interaction spaces, called information spheres, on top of physical places such as businesses, homes, and institutions. We argue that, if the latter are exposed on the Web, they can act as a platform delivering information and services and mediating interactions with smart objects without requiring too much effort for the deployment of the architecture. After presenting the inherent challenges of our vision, we go through the protocol of two preliminary experiments that aim to evaluate users' perception of different types of information (i.e., reviews, check-in information, video streams, and real-time representations) and their influence on the decision-making process. Results of this study lead us to elaborate the design considerations that must be taken into account to ensure the intelligibility and user acceptance of information spheres. We finally describe a research prototype application called Environment Browser (Env-B) and present the underlying smart space middleware, before evaluating the user experience with our system through quantitative and qualitative methods.