Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
A fast multigrid algorithm for mesh deformation
ACM SIGGRAPH 2006 Papers
A blendshape model that incorporates physical interaction
Computer Animation and Virtual Worlds
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Recent work for deformation transfer is almost based on the deformation gradient framework [Sumner and Popović 2004], which deforms a target mesh by transferring local affine transformation in an optimization framework. We aim to explore a coordinate-invariant quantity for deformation transfer. What we propose here is to achieve deformation by transferring stretchiness ratio between the source meshes to the target.