Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Percentage-closer soft shadows
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
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Shadows are an important part of a visualization and give the viewer supplemental details about the appearance of objects. In real-time rendering, shadow mapping [Williams 1978] is a popular approach to compute shadows. However, a shadow map must be computed for each light and thus, the memory and the computation time increases with the number of lights.