Using social psychology to motivate contributions to online communities
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Questions in, knowledge in?: a study of naver's question answering community
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowdsourcing, attention and productivity
Journal of Information Science
Virtual gifts and guanxi: supporting social exchange in a chinese online community
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Incentivizing high-quality user-generated content
Proceedings of the 20th international conference on World wide web
A game-theoretic analysis of rank-order mechanisms for user-generated content
Proceedings of the 12th ACM conference on Electronic commerce
Implementing optimal outcomes in social computing: a game-theoretic approach
Proceedings of the 21st international conference on World Wide Web
Crowdsourcing with endogenous entry
Proceedings of the 21st international conference on World Wide Web
Learning and incentives in user-generated content: multi-armed bandits with endogenous arms
Proceedings of the 4th conference on Innovations in Theoretical Computer Science
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Social computing is now ubiquitous on the Web, with user contributions on sites like online review forums, question-answer forums, wikis, or Youtube forming a growing fraction of the content consumed by Web users. But while there is plenty of user-generated content online, the quality of contributions and extent of participation vary widely across sites. We survey some recent work taking a game-theoretic approach to the problem of incentivizing high quality and participation in these social computing systems.