Usability Engineering
Multimedia and Virtual Reality: Designing Usable Multisensory User Interfaces
Multimedia and Virtual Reality: Designing Usable Multisensory User Interfaces
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Motivation-driven educational game design: applying best practices to music education
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
CHI2006: what is the next generation of human-computer interaction?
interactions - Business leadership and the UX manager
Stepstone: an interactive floor application for hearing impaired children with a cochlear implant
Proceedings of the 6th international conference on Interaction design and children
Fundamentals of Game Design
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Children with single-sided deafness (SSD) may experience increased rates of behavioural and educational problems since the ability to hear and listen is linked to normal brain development. This paper explores the issue of improving an aspect of hearing ability of children with SSD called sound localisation via an electronic game. We draw on existing literature to identify design principles to guide the creation of a multimodal, multisensory game to improve sound localisation and introduce a game module template to provide a structured framework on how to describe such games. Finally, game evaluation is considered.