Understanding player threat responses in FPS games

  • Authors:
  • David Conroy;Peta Wyeth;Daniel Johnson

  • Affiliations:
  • QLD University of Technology, Brisbane, QLD, AU;QLD University of Technology, Brisbane, QLD, AU;QLD University of Technology, Brisbane, QLD, AU

  • Venue:
  • Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
  • Year:
  • 2013

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Abstract

This paper describes the results of a study designed to understand the components contributing to a participant's assessment of threatening situations in a competitive First Person Shooter (FPS) game Quake III: Arena. The analysis process described compares theoretical, questionnaire based data with that of actual game play footage and identifies how skill and experience can affect a player's ability to accurately assess threat. This research also identifies relationships between variables contributing to a participant's threat assessment process which are not usually acknowledged in game AI design. A suggestion for integrating player-like threat based decision making processes is proposed.