Spotting the difference: identifying player opponent preferences in FPS games

  • Authors:
  • David Conroy;Peta Wyeth;Daniel Johnson

  • Affiliations:
  • Science and Engineering Faculty, Queensland University of Technology, Brisbane, Australia;Science and Engineering Faculty, Queensland University of Technology, Brisbane, Australia;Science and Engineering Faculty, Queensland University of Technology, Brisbane, Australia

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

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Abstract

This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player's ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players' perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human.