How computer gamers experience the game situation: a behavioral study
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Human Behavior
Modeling player-like behavior for game AI design
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Building better bad guys: a new framework for game AI design
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In-game tactic adaptation for interactive computer games
CGAMES '11 Proceedings of the 2011 16th International Conference on Computer Games
Understanding player threat responses in FPS games
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This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player's ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players' perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human.