Modeling player-like behavior for game AI design
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Spotting the difference: identifying player opponent preferences in FPS games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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Realistic artificial intelligence in video games is important to developers in the games industry. It helps to better immerse the player and keep them in a state of flow. In order to achieve this it is important to design computer opponents to behave and react similarly to human players. In this study we designed a model of human behaviour for a specific interactive component in gaming (aiming). It was built using player game play data and user opinion regarding the subject. The result was a system of behaviour akin to that of human players.