Building better bad guys: a new framework for game AI design

  • Authors:
  • David Conroy;Peta Wyeth

  • Affiliations:
  • Queensland University of Technology, Taringa, Queensland, Australia;Queensland University of Technology, Queensland, Australia

  • Venue:
  • Proceedings of the 7th Australasian Conference on Interactive Entertainment
  • Year:
  • 2011

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Abstract

Realistic artificial intelligence in video games is important to developers in the games industry. It helps to better immerse the player and keep them in a state of flow. In order to achieve this it is important to design computer opponents to behave and react similarly to human players. In this study we designed a model of human behaviour for a specific interactive component in gaming (aiming). It was built using player game play data and user opinion regarding the subject. The result was a system of behaviour akin to that of human players.