Applying Inexpensive AI Techniques to Computer Games
IEEE Intelligent Systems
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Latency and player actions in online games
Communications of the ACM - Entertainment networking
Towards conscious-like behavior in computer game characters
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Building better bad guys: a new framework for game AI design
Proceedings of the 7th Australasian Conference on Interactive Entertainment
The Design of Everyday Things
Spotting the difference: identifying player opponent preferences in FPS games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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The design of artificial intelligence in computer games is an important component of a player's game play experience. As games are becoming more life-like and interactive, the need for more realistic game AI will increase. This is particularly the case with respect to AI that simulates how human players act, behave and make decisions. The purpose of this research is to establish a model of player-like behavior that may be effectively used to inform the design of artificial intelligence to more accurately mimic a player's decision making process. The research uses a qualitative analysis of player opinions and reactions while playing a first person shooter video game, with recordings of their in-game actions, speech and facial characteristics. The initial studies provide player data that has been used to design a model of how a player behaves.