Applications of a new space-partitioning technique
Discrete & Computational Geometry
A pedestrian approach to ray shooting: shoot a ray, take a walk
SODA '93 Selected papers from the fourth annual ACM SIAM symposium on Discrete algorithms
Efficient Algorithms for Shortest Paths in Sparse Networks
Journal of the ACM (JACM)
Multidimensional divide-and-conquer
Communications of the ACM
Voronoi Diagram for services neighboring a highway
Information Processing Letters
Computational Geometry: Theory and Applications - Special issue on the 14th Canadian conference on computational geometry CCCG02
Geometric Spanner Networks
Computational Geometry: Algorithms and Applications
Computational Geometry: Algorithms and Applications
Monitoring path nearest neighbor in road networks
Proceedings of the 2009 ACM SIGMOD International Conference on Management of data
Shortest paths and voronoi diagrams with transportation networks under general distances
ISAAC'05 Proceedings of the 16th international conference on Algorithms and Computation
Hi-index | 0.00 |
This paper considers the problem of finding a quickest path between two points in the Euclidean plane in the presence of a transportation network. A transportation network consists of a planar network where each road (edge) has an individual speed. A traveler may enter and exit the network at any point on the roads Along any road the traveler moves with a fixed speed depending on the road, and outside the network the traveler moves at unit speed in any direction. We give an exact algorithm for the basic version of the quickest path problem: given a transportation network with n edges in the Euclidean plane a source point s ε R2 and a destination point t ε R2, find the quickest path between s and t. We also show how the transportation network can be preprocessed in time O(n2 log n) into a data structure of size O(n2/ε2) such that (1 + ε)-approximate quickest path cost queries between any two points in the plane can be answered in time O(1/ε4 log n).