Lessons learned from eClass: Assessing automated capture and access in the classroom
ACM Transactions on Computer-Human Interaction (TOCHI)
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ISMSE '04 Proceedings of the IEEE Sixth International Symposium on Multimedia Software Engineering
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Prototyping Applications to Document Human Experiences
IEEE Pervasive Computing
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MM '08 Proceedings of the 16th ACM international conference on Multimedia
One year of ICTP diploma courses on-line using the automated EyA recording system
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Proceedings of the 37th annual ACM SIGUCCS fall conference: communication and collaboration
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MM '11 Proceedings of the 19th ACM international conference on Multimedia
ClassX Mobile: region-of-interest video streaming to mobile devices with multi-touch interaction
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Student reactions to classroom lecture capture
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
WebNCL: a web-based presentation machine for multimedia documents
Proceedings of the 18th Brazilian symposium on Multimedia and the web
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Proceedings of the 2013 ACM symposium on Document engineering
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The capture of lectures or similar presentations is of interest for several reasons. From the attendee's perspective, students may use the recordings when working on homework assignments or preparing for exams, or to watch the contents of a missed class. From the instructor's perspective, a captured lecture may be evaluated, recaptured for improvements, or reused as complementary learning material. Moreover, captured lectures may be a valuable resource for e-learning and distance education courses. In this paper we detail the design rationale associated with the development of a prototype platform for the ubiquitous capture of live presentations and their transformation into a corresponding interactive multi-video object. Our approach includes capturing important context information which, when incorporated into the multimedia object, enables one to interact with the recorded lecture in novel dimensions. We tested our prototype by using case studies involving instructors and students, which allowed us to identify important features and novel uses for the platform.