Identifying fixations and saccades in eye-tracking protocols
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Abnormal Processing of Social Information from Faces in Autism
Journal of Cognitive Neuroscience
International Journal of Human-Computer Studies
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Online Affect Detection and Robot Behavior Adaptation for Intervention of Children With Autism
IEEE Transactions on Robotics
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Technology-enabled intervention has the potential to individualize and improve outcomes of traditional intervention. Specifically, virtual reality (VR) technology has been proposed in the virtual training of core social and communication skills that are impaired in individuals with autism. Various studies have demonstrated that children with autism have slow and atypical processing of emotional faces, which could be due to their atypical underlying neural structure. Emotional face recognition is considered among the core building blocks of social communication and early impairment in this skill has consequence on later complex language and communication skills. This work proposed a VR-based facial emotion recognition mechanism in the presence of contextual storytelling. Results from a usability study support the idea that individuals with autism may employ different facial processing strategies. The results are discussed in the context of the applicability of multimodal processing to enable adaptive VR-based systems in delivering individualized intervention.