Analyzing collaborative knowledge construction: multiple methods for integrated understanding
Computers & Education - Documenting collaborative interactions: Issues and approaches
A survey of mobile and wireless technologies for augmented reality systems
Computer Animation and Virtual Worlds
Augmented Learning: Research and Design of Mobile Educational Games
Augmented Learning: Research and Design of Mobile Educational Games
Supporting learning using external representations
Computers & Education
Fostering argumentative knowledge construction through enactive role play in Second Life
Computers & Education
Computers & Education - Methodological issue in researching CSCL
Augmented reality technologies, systems and applications
Multimedia Tools and Applications
New technology trends in education: Seven years of forecasts and convergence
Computers & Education
Editorial: Special Section on Mobile Augmented Reality
Computers and Graphics
The learning effects of computer simulations in science education
Computers & Education
Proceedings of the Winter Simulation Conference
Current status, opportunities and challenges of augmented reality in education
Computers & Education
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The purpose of this study was to investigate how a mobile collaborative augmented reality (AR) simulation system affects learners' knowledge construction behaviors and learning performances. In this study, 40 undergraduate students were recruited and divided into dyads to discuss a given task either with the assistance of a mobile collaborative AR system or traditional 2D simulation system. The participants' knowledge acquisition regarding elastic collision was evaluated through a pre-test and a post-test comparison. Learners' knowledge construction behaviors were qualitatively identified according to an adapted three-category coding scheme including construction of problem space (PS), construction of conceptual space (CS), and construction of relations between conceptual and problem space (CPS), and were then analyzed by adopting lag sequential analysis. The results indicated that the learners who learned with the AR system showed significant better learning achievements than those who learned with the traditional 2D simulation system. Furthermore, the sequential patterns of the learners' behaviors were identified, including three sustained loops (PS-PS, CS-CS, CPS-CPS), a bi-directional path between the PS and CPS activities (PS@?CPS), and a one way path from the PS activity to the CS activity (PS-CS). The revealed behavior patterns suggest that the AR Physics system may serve as a supportive tool and enable dyad learners to respond quickly to the displayed results and support their knowledge construction processes to produce a positive outcome. Based on the behavioral patterns found in this study, suggestions for future studies and further modifications to the system are proposed.