Introduction to Simulation and SLAM II (3rd ed.)
Introduction to Simulation and SLAM II (3rd ed.)
The annotated C++ reference manual
The annotated C++ reference manual
Data abstraction and object-oriented programming in C++
Data abstraction and object-oriented programming in C++
An introduction to simulation using GPSS/H
An introduction to simulation using GPSS/H
Eiffel: the language
Object-oriented modeling and simulation with C++
WSC '92 Proceedings of the 24th conference on Winter simulation
SimPack: getting started with simulation programming in C and C++
WSC '92 Proceedings of the 24th conference on Winter simulation
Design of object-oriented simulations in C++
WSC '94 Proceedings of the 26th conference on Winter simulation
Building object-oriented simulations with C++
WSC '93 Proceedings of the 25th conference on Winter simulation
WSC '93 Proceedings of the 25th conference on Winter simulation
WSC '93 Proceedings of the 25th conference on Winter simulation
A tutorial introduction to object-oriented simulation and Sim++
WSC '91 Proceedings of the 23rd conference on Winter simulation
Introduction to Simulation Using SIMAN
Introduction to Simulation Using SIMAN
Smalltalk-80: The Language
Design of object-oriented simulations in C++
WSC '96 Proceedings of the 28th conference on Winter simulation
Progress in modular simulation environments
WSC '96 Proceedings of the 28th conference on Winter simulation
An introduction to object-oriented simulation in C++
Proceedings of the 29th conference on Winter simulation
Proceedings of the 32nd conference on Winter simulation
Addressing complexity using distributed simulation: a case study in Spaceport modeling
WSC '05 Proceedings of the 37th conference on Winter simulation
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A set of object classes have been written in C++ which can be used to create simulation models and simulation packages. The simulations built with these classes possess the benefits of an object-oriented design, including the use of inheritance, encapsulation, polymorphism, run-time binding, and parameterized typing. These concepts are illustrated by creating a network queuing simulation language which has several notable features not available in other similar languages. Object-oriented simulations provide full accessibility to the base language, faster executions, portable models and executables, a multi-vendor implementation language, and a growing variety of complementary development tools.