The annotated C++ reference manual
The annotated C++ reference manual
An introduction to simulation using GPSS/H
An introduction to simulation using GPSS/H
Object-oriented modeling and simulation with C++
WSC '92 Proceedings of the 24th conference on Winter simulation
Design of object-oriented simulations in C++
WSC '94 Proceedings of the 26th conference on Winter simulation
Introduction to simulation and SLAM II (4th ed.)
Introduction to simulation and SLAM II (4th ed.)
Design of object-oriented simulations in C++
WSC '95 Proceedings of the 27th conference on Winter simulation
WSC '95 Proceedings of the 27th conference on Winter simulation
WSC '95 Proceedings of the 27th conference on Winter simulation
Object-oriented simulation modeling with C++/CSIM17
WSC '95 Proceedings of the 27th conference on Winter simulation
Object oriented modeling with SIMPLE++
WSC '95 Proceedings of the 27th conference on Winter simulation
Building object-oriented simulations with C++
WSC '93 Proceedings of the 25th conference on Winter simulation
Introduction to Simulation Using SIMAN
Introduction to Simulation Using SIMAN
Simulation Model Design and Execution: Building Digital Worlds
Simulation Model Design and Execution: Building Digital Worlds
Smalltalk-80: The Language
An introduction to object-oriented simulation in C++
Proceedings of the 29th conference on Winter simulation
Silk: a Java-based process simulation language
Proceedings of the 29th conference on Winter simulation
Fundamentals of object-oriented simulation
Proceedings of the 30th conference on Winter simulation
Simulation in an object-oriented world
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 1
Object-oriented simulation of distributed systems using Java® and Silk®
Proceedings of the 32nd conference on Winter simulation
Simulation modeling and the web: Simfone': an object-oriented simulation framework
Proceedings of the 32nd conference on Winter simulation
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An object-oriented simulation (OOS) consisting of a set of object classes written in C++ can be used to create simulation models and packages. The simulations built with these tools possess the benefits of an object-oriented design, including the use of encapsulation, inheritance, polymorphism, run-time binding, and parameterized typing. These concepts are illustrated by creating a set of object frames which encapsulate simulation requirements. Simulation modeling is contained within a set of modeling frameworks. A network queuing simulation language is developed which has several notable features not available in other non-OOS languages. OOS provides full accessibility to the base language, faster executions, portable models and executables, a multi-vendor programming language, and a growing variety of complementary development tools.