An introduction to simulation using GPSS/H
An introduction to simulation using GPSS/H
Building a simulator with GPSS/H
WSC '92 Proceedings of the 24th conference on Winter simulation
WSC '93 Proceedings of the 25th conference on Winter simulation
Inside simulation software: how it works and why it matters
WSC '96 Proceedings of the 28th conference on Winter simulation
Design of object-oriented simulations in C++
WSC '96 Proceedings of the 28th conference on Winter simulation
WSC '96 Proceedings of the 28th conference on Winter simulation
Progress in modular simulation environments
WSC '96 Proceedings of the 28th conference on Winter simulation
Proceedings of the 29th conference on Winter simulation
Stretching the boundaries of simulation software
Proceedings of the 30th conference on Winter simulation
The efficient implementation of wait statements
Proceedings of the 30th conference on Winter simulation
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 1
SLX: the X is for extensibility
Proceedings of the 32nd conference on Winter simulation
VisualSLX: an open user shell for high-performance modeling and simulation
Proceedings of the 32nd conference on Winter simulation
Simulation application service providing (SIM-ASP)
Proceedings of the 33nd conference on Winter simulation
Multi-objective simulation optimization through search heuristics and relational database analysis
Decision Support Systems
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This paper provides introduction to SLX (Henriksen, 1993) for readers who are already familiar with simulation. Comparisons with GPSS/H (Banks, Carson and Sy, 1989; Henriksen and Crain, 1989; Schriber, 1991; and Smith, Brunner and Crain, 1992) are used to provide a frame of reference for describing SLX features. The goal of the SLX project is to produce a simulation system which provides a multiplicity of layers, ranging from the SLX kernel, at the bottom, all the way up to layers which provide graphical model building "without programming." In this paper, only the "lower" layers of SLX are described. Accordingly, this paper will perhaps be of greater interest to simulation software package developers than to end users of simulation software. Six key concepts which underlie the SLX kernel are presented, and SLX's extensibility mechanisms, which facilitate the construction of higher layers from lower layers, are illustrated.