WSC '95 Proceedings of the 27th conference on Winter simulation
Inside discrete-event simulation software: how it works and why it matters
Proceedings of the 29th conference on Winter simulation
Proceedings of the 29th conference on Winter simulation
Urban traffic simulation with psycho-physical vehicle-following models
Proceedings of the 29th conference on Winter simulation
Development and application of an intermodal mass transit simulation with detailed traffic modeling
Proceedings of the 29th conference on Winter simulation
Stretching the boundaries of simulation software
Proceedings of the 30th conference on Winter simulation
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 1
Scaling, hierarchical modeling, and reuse in an object-oriented modeling and simulation system
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 2
SLX: the X is for extensibility
Proceedings of the 32nd conference on Winter simulation
Language based simulation models as management tools for assembly lines
Proceedings of the 32nd conference on Winter simulation
Hi-index | 0.00 |
SLX is Wolverine Software's "next generation" simulation language. SLX builds on the strengths of Wolverine's GPSS/H (Henriksen & Crain, 1996). It provides powerful simulation capabilities in a modern, C-like language framework. SLX provides a multiplicity of layers, ranging from the SLX kernel, at the bottom, through traditional simulation languages, e.g., GPSS/H, in the middle, to application-specific language dialects and extensions at the top. This paper provides an overview of SLX for readers who are already familiar with simulation. An earlier paper (Henriksen 1995) presented key concepts of the architecture of SLX As of this writing, SLX has been heavily used by a number of alpha testers. Insights gained from our interactions with the software testers will be presented.