Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Walking About Virtual Environments on an Infinite Floor
VR '99 Proceedings of the IEEE Virtual Reality
Evaluation of Reorientation Techniques and Distractors for Walking in Large Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
CyberWalk: Enabling unconstrained omnidirectional walking through virtual environments
ACM Transactions on Applied Perception (TAP)
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This paper describes a virtual experience system that provides to the participant a new experience of a space and travel for a digital museum. The system creates multisensory stimuli to evoke a sensation of a walk in a tourist site. The virtual walk is introduced as a pseudo voluntary reliving of the experience of the precedent walker at the site.