Video helps remote work: speakers who need to negotiate common ground benefit from seeing each other
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A face(book) in the crowd: social Searching vs. social browsing
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Cultural difference and adaptation of communication styles in computer-mediated group brainstorming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why People Use Social Networking Sites
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
From slacktivism to activism: participatory culture in the age of social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Communications of the ACM
(How) will the revolution be retweeted?: information diffusion and the 2011 Egyptian uprising
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Social Science Computer Review
Does slacktivism hurt activism?: the effects of moral balancing and consistency in online activism
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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One growing use of computer-based communication media is for gathering people to initiate or sustain social events. Although the use of computer-mediated communication and social network sites such as Facebook for event promotion is becoming popular, online participation in an event does not always translate to offline attendance. In this paper, we report on an interview study of 31 participants that examines how people handle online event invitations and what influences their online and offline participation. The results show that people's event participation is shaped by their social perceptions of the event's nature (e.g., public or private), their relationships to others (e.g., the strength of their connections to other invitees), and the medium used to communicate event information (e.g., targeted invitation via email or spam communication via Facebook event page). By exploring how people decide whether to participate online or offline, the results illuminate the sophisticated nature of the mechanisms that affect participation and have design implications that can bridge virtual and real attendance.