Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotion and sociable humanoid robots
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Robotica
Physical embodiments for mobile communication agents
Proceedings of the 18th annual ACM symposium on User interface software and technology
A foundation for emotional expressivity
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Inflatable mouse: volume-adjustable mouse with air-pressure-sensitive input and haptic feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing CALLY,: a cell-phone robot
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Putting Haptics into the Ambience
IEEE Transactions on Haptics
Expectations for user experience in haptic communication with mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Shape-changing mobiles: tapering in one-dimensional deformational displays in mobile phones
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Perception of affect elicited by robot motion
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Exploring emotive actuation and its role in human-robot interaction
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Shape-changing mobiles: tapering in two-dimensional deformational displays in mobile phones
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Seeing is believing: body motion dominates in multisensory conversations
ACM SIGGRAPH 2010 papers
Design and assessment of the haptic creature's affect display
Proceedings of the 6th international conference on Human-robot interaction
The aligned rank transform for nonparametric factorial analyses using only anova procedures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kinetic device: designing interactions with a deformable mobile interface
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Recent technical developments with flexible display materials have diversified the possible forms of near-future handheld devices. We envision smartphones that will deploy these materials for physical, device-originated gestural display as expressive channels for user communication. Over several iterations, we designed both human-actuated and mechanized prototypes that animate the standard block-like smartphone form-factor with evocative life-like gestures. We present three basic prototypes developed through an exploratory study, and a medium fidelity prototype developed in a second study, which enact a combination of visual and haptic gestural displays including breathing, curling, crawling, ears, and vibration. Through two evaluations we find that (a) users are receptive to the use of gestural displays to enrich their communications; and (b) smartphone-embodied gestural displays are capable of expressing both common notifications (e.g., incoming calls) and emotional content through the dimensions of arousal and, to a small extent, valence. Finally, we conclude with several guidelines for the design of gestural mobile devices.