Primitives for the manipulation of three-dimensional subdivisions
SCG '87 Proceedings of the third annual symposium on Computational geometry
Representing geometric structures in d dimensions: topology and order
SCG '89 Proceedings of the fifth annual symposium on Computational geometry
The algorithmic beauty of plants
The algorithmic beauty of plants
Interactive arrangement of botanical L-system models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Virtual Laboratory: An Interactive Software Environment for Computer Graphics
CGI '99 Proceedings of the International Conference on Computer Graphics
Generating vast varieties of realistic leaves with parametric 2Gmap L-systems
The Visual Computer: International Journal of Computer Graphics
3Gmap L-systems: an application to the modelling of wood
The Visual Computer: International Journal of Computer Graphics
Modeling of trees with interactive l-system and 3d gestures
BioADIT'06 Proceedings of the Second international conference on Biologically Inspired Approaches to Advanced Information Technology
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In this paper we propose to create virtual glades of flowers using kinect gestures. The user gestures are read and reinterpreted by the kinect interface. Once the gesture is made, and a correspondence to the parameter space of the flower model is done, it is transmitted to a web server which contains a 3Gmap L-system application. 3Gmap L-systems (an extension of L-Systems) are based on three-dimensional generalized maps, and have been successfully applied to the modeling of flowering plants. The 3Gmap L-system receives the command to create or modify the flower and returns the 3D model which will be read and visualised by the Unity game engine.