Flower modelling using natural interface and 3Gmap L-systems

  • Authors:
  • Olga Petrenko;Rubén Jesús García Hernández;Mateu Sbert;Olivier Terraz;Djamchid Ghazanfarpour

  • Affiliations:
  • Universitat de Girona, Girona, Spain;Universitat de Girona, Girona, Spain;Universitat de Girona, Girona, Spain;Université de Limoges, Limoges, France;Université de Limoges, Limoges, France

  • Venue:
  • Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
  • Year:
  • 2013

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Abstract

In this paper we propose to create virtual glades of flowers using kinect gestures. The user gestures are read and reinterpreted by the kinect interface. Once the gesture is made, and a correspondence to the parameter space of the flower model is done, it is transmitted to a web server which contains a 3Gmap L-system application. 3Gmap L-systems (an extension of L-Systems) are based on three-dimensional generalized maps, and have been successfully applied to the modeling of flowering plants. The 3Gmap L-system receives the command to create or modify the flower and returns the 3D model which will be read and visualised by the Unity game engine.