Real-time haptic incision simulation using FEM-based discontinuous free-form deformation
Computer-Aided Design
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
An empirical model for multi-contact point haptic network traffic
Proceedings of the 2nd International Conference on Immersive Telecommunications
Real-time deformable models for surgery simulation: a survey
Computer Methods and Programs in Biomedicine
ACM SIGGRAPH 2010 Posters
Haptic and sound interface for shape rendering
Presence: Teleoperators and Virtual Environments
The Role of Haptics in Medical Training Simulators: A Survey of the State of the Art
IEEE Transactions on Haptics
Artificial Intelligence in Medicine
Endoscopic endonasal haptic surgery simulator prototype: A rigid endoscope model
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
3D hand tracking for human computer interaction
Image and Vision Computing
Virtual Reality in Medicine
Hand pose estimation by combining fingertip tracking and articulated ICP
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Dynamics based 3D skeletal hand tracking
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Automatic 3d reconstruction of transfemoral residual limb from MRI images
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
Hi-index | 0.00 |
This paper concerns a research project that aims at developing an innovative platform to design lower limb prosthesis. The platform is centered on the virtual model of the amputee and is based on a computer-aided and knowledge-guided approach. In particular, the paper focuses on the module, named Socket Modeling Assistant-SMA, conceived to design the socket, the most critical component of the whole prosthesis. The underlining idea is to experiment low-cost devices, such the Leap Motion, to manipulate the 3D virtual model of the socket using hands as traditional done by the prosthetist. The goal is to make available a modeling tool that permits to replicate/emulate manual operations usually performed by the prosthetist during the traditional development process. First, we first describe the traditional socket development process; then the SMA software architecture and the guidelines used to develop the interaction algorithms (integrated within SMA) that exploit the Leap Motion and Falcon devices. Finally preliminary tests and results will be illustrated.