Communications of the ACM - Self managed systems
The World Is Flat [Updated and Expanded]: A Brief History of the Twenty-first Century
The World Is Flat [Updated and Expanded]: A Brief History of the Twenty-first Century
CS4HS: an outreach program for high school CS teachers
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Computing is a natural science
Communications of the ACM - Creating a science of games
Education: Paving the way for computational thinking
Communications of the ACM - Designing games with a purpose
Education: Human computing skills: rethinking the K-12 experience
Communications of the ACM - Inspiring Women in Computing
The profession of IT: Beyond computational thinking
Communications of the ACM - One Laptop Per Child: Vision vs. Reality
Student and faculty attitudes and beliefs about computer science
Communications of the ACM
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Our research is based on an innovative approach that integrates computational thinking and creative thinking in CS1 to improve student learning performance. Referencing Epstein's Generativity Theory, we designed and deployed a suite of creative thinking exercises with linkages to concepts in computer science and computational thinking, with the premise that students can leverage their creative thinking skills to "unlock" their understanding of computational thinking. In this paper, we focus on our study on differential impacts of the exercises on different student populations. For all students there was a linear "dosage effect" where completion of each additional exercise increased retention of course content. The impacts on course grades, however, were more nuanced. CS majors had a consistent increase for each exercise, while non-majors benefited more from completing at least three exercises. It was also important for freshmen to complete all four exercises. We did find differences between women and men but cannot draw conclusions.