Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Branch-And-Price: Column Generation for Solving Huge Integer Programs
Operations Research
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Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
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Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Computing optimal randomized resource allocations for massive security games
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Security and Game Theory: Algorithms, Deployed Systems, Lessons Learned
Security and Game Theory: Algorithms, Deployed Systems, Lessons Learned
Using multi-agent simulation to improve the security of maritime transit
MABS'11 Proceedings of the 12th international conference on Multi-Agent-Based Simulation
PROTECT: a deployed game theoretic system to protect the ports of the United States
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
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Despite recent successful real-world deployments of Stackelberg Security Games (SSGs), scale-up remains a fundamental challenge in this field. The latest techniques do not scale-up to domains where multiple defenders must coordinate time-dependent joint activities. To address this challenge, this paper presents two branch-and-price algorithms for solving SSGs, SMARTO and SMARTH, with three novel features: (i) a column-generation approach that uses an ordered network of nodes (determined by solving the traveling salesman problem) to generate individual defender strategies; (ii) exploitation of iterative reward shaping of multiple coordinating defender units to generate coordinated strategies; (iii) generation of tighter upper-bounds for pruning by solving security games that only abide by key scheduling constraints. We provide extensive experimental results and formal analyses.