How are gamers better at drawing teapots than non-gamers?

  • Authors:
  • Theodor Wyeld;Benedict Williams;Zak Barbuto

  • Affiliations:
  • Flinders University, South Australia, Australia;Swinburne University of Technology, Victoria, Australia;Flinders University, South Australia, Australia

  • Venue:
  • Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
  • Year:
  • 2013

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Abstract

This paper reports on a study of gamers (defined as those who play 2D or 3D games for more than 1hr a week) and non-gamers (defined as those who play 2D or 3D games for less than 1hr a week per month) and their ability to draw what they see. A series of spatial cognition tests were conducted as well as a drawing task. Gamers tended to perform better than non-gamers in both the spatial ability tests and the drawing task. Statistical analyses showed common processes were involved in both types of tasks. Gamers tended to be better at both tasks. Similar faculties seem to be invoked by gamers' approach to the tasks when compared to non-gamers.