Comparison of gestural, touch, and mouse interaction with Fitts' law

  • Authors:
  • Lawrence Sambrooks;Brett Wilkinson

  • Affiliations:
  • Flinders University, Adelaide, South Australia;Flinders University, Adelaide, South Australia

  • Venue:
  • Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
  • Year:
  • 2013

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Abstract

We present preliminary results of an experiment to compare gestural, touch, and mouse interaction using Fitts' law. A total of 15 participants were asked to select 100 targets as quickly and accurately as possible using each technique. Selection of targets was split into rounds of 20 (separated by a short break) in order to evaluate whether fatigue affected performance or whether performance improved/declined over time. The results found that gestural interaction performed much worse than touch and mouse interaction and recorded 3 times as many miss-selections. The poor results for gestural interaction were attributed to participant unfamiliarity and inaccuracies of the gesture-sensing device (Microsoft Kinect). Touch interaction performed comparably with mouse interaction although suffered with smaller targets due to occlusion and the impreciseness of a finger compared to a mouse cursor. Overall, performance remained fairly consistent over subsequent rounds. Fatigue did not have any effect.