Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Research in the wild: understanding 'in the wild' approaches to design and development
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Introduction to the Special Issue of “The Turn to The Wild”
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Wild food practices: understanding the wider implications for design and HCI
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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This paper presents some initial findings, which form a set of design implications from a study that relates to the increasingly popular activity of people setting up moth traps in private gardens. Moth trapping can either be done by an individual or a small group and involves setting a trap that will safely catch moths overnight. The trap is opened in the morning and the contents identified and recorded. This information is usually reported to the local records centre (LRC). This research is based on a rapid ethnographic study and interviews, which demonstrate a series of intervention points that would augment this branch of citizen science, (also known as crowd-sourced science) where mobile ubiquitous technology could both support the fore-mentioned activity and enhance the user's experience. These points relate to: the identification of species; habitat; flight season; verification; learning; reporting; and associated social information sharing.