The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Canopy climb: a rope interface
ACM SIGGRAPH 2003 Sketches & Applications
A cube to learn: a tangible user interface for the design of a learning appliance
Personal and Ubiquitous Computing
Design documentaries: inspiring design research through documentary film
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
PLEX Cards: a source of inspiration when designing for playfulness
Proceedings of the 3rd International Conference on Fun and Games
Public Displays Invade Urban Spaces
IEEE Pervasive Computing
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During recent years public displays relying on new types of display technologies have made their way to the city scene. In this paper, we present a concept that combines tangible interfaces with such ubiquitous urban interaction. We set out to create a tangible connection between different cities and employed an experience-driven design process towards our concept called 'Who's There?'. We evaluated the concept by using a cardboard prototype with a group of fifteen users in a busy market square, where it generated considerable engagement and discussion with members of the public.