BeFaced: a game for crowdsourcing facial expressions

  • Authors:
  • Chek Tien Tan;Daniel Rosser;Natalie Harrold

  • Affiliations:
  • University of Technology, Sydney;University of Technology, Sydney;University of Technology, Sydney

  • Venue:
  • SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
  • Year:
  • 2013

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Abstract

Machine learning algorithms for facial expression analysis systems often depend on having a set of high quality face images as training examples. To train the systems robustly, the database needs to be large and images need to have high variability in terms of facial features, pose and illumination, amongst other variables. Unfortunately, collecting such databases is costly and time consuming. Moreover the current popular databases are mainly collected in artificial lab environments with relatively small population sizes. Crowdsourcing methods can alleviate some of these issues and are just starting to emerge in this area [McDuff et al. 2011]. However, current efforts mainly focus on tasks that require conscious effort, and only collect limited expression types.